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Wwise SDK 2024.1.0
AkDynamicSequence.h 파일 참조

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클래스

class  AK::SoundEngine::DynamicSequence::PlaylistItem
 
class  AK::SoundEngine::DynamicSequence::Playlist
 

네임스페이스

namespace  AK
 Definition of data structures for AkAudioObject
 
 AK::SoundEngine
 
 AK::SoundEngine::DynamicSequence
 

열거형 타입

enum  AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate, AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition, AK::SoundEngine::DynamicSequence::DynamicSequenceType_Last }
 

함수

AKSOUNDENGINE_API AkPlayingID AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Seek (AkPlayingID in_playingID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Seek (AkPlayingID in_playingID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
 
AKSOUNDENGINE_API Playlist * AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID)
 

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