Wwise SDK 2023.1.8
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The following sections list and describe the changes to Wwise between version 2016.1.3 and version 2016.2. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다.
AK::SoundEngine::SetBusConfig()
now reacts instantly, instead of the next time the bus is instantiated. However, it forces the re-initialization of the whole mix graph, including Bus Effects.Refer to New Features Overview 2016.2 for more new features and details.
PostEvent()
: IAkSourcePluginContext::GetCookie()
.AK::IAkPluginContextBase::GetNodeID()
.AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent
has a new callback, allowing the client to accept or reject candidate selections based on custom criteria.AK::SoundEngine::DynamicDialogue::GetDialogueEventCustomPropertyValue
function allows access to custom properties on dialogue events.AK::SoundEngine::DynamicDialogue
functions:AK::SoundEngine::DynamicDialogue::GetPlayingItem
function returns information on the currently playing item.AK::SoundEngine::DynamicDialogue::GetPauseTimes
function allows game to know precisely how much time was spent while a dynamic sequence was paused.AK::Monitor::PostCode
and AK::Monitor::PostString
.AK::SoundEngine::GetBufferTick
function allows game to keep track of audio output buffers for timing purposes.AK::SoundEngine::GetContainerHistory
and AK::SoundEngine::SetContainerHistory
functions allow to take a snapshot of the Random and Sequence Container states and reload it in a subsequent session.CAkSpeakerPan::GetSpeakerVolumes
when routing a 3D sound with an anonymous channel configuration into a bus with a standard channel configuration.WG-31524 Fixed: Possible Crash in CAkTransitionManager::ProcessTransitionsList
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