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Wwise SDK 2023.1.8
릴리즈 노트 2016.2

The following sections list and describe the changes to Wwise between version 2016.1.3 and version 2016.2. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다.

플랫폼 SDK 변경 사항

  • VITA SDK: Updated SDK to 3.570
  • Removed support for 3DS
  • Removed support for Windows Store App 8.0 and 8.1 (Metro_vc110, Metro_vc120)
  • Removed support for Windows Phone 8.0 and 8.1
  • Removed support for Visual Studio 2008

새로운 기능

  • WG-21424 Added Blend Container Continuous Mode.
  • WG-29945 Added the capability to preview the size an object will take up in a SoundBank, without generating a bank. In the object property settings, the user can choose 4 new columns for the list-view: Object Size, Structure Size, Media Size, and Total Size.
    • Object Size: The size of the meta-data for the object.
    • Structure Size: The size of the meta-data for the object and all of its children.
    • Media Size: The size of the converted audio file.
    • Total Size: The combined meta-data and file size. Amounts to Structure Size + Media Size.
  • WG-30342 Added capacity to stack up limiters in the same hierarchy for a more natural use of Playback Limit.
  • WG-30392 Added "fast path" option for Android sink to reduce thread priority issues and stuttering.
  • WG-30489 Added "Bypass properties" play option in Wwise Authoring. Press Shift+Spacebar or Shift+Left click on the Play button.
  • WG-30956 Revamped McDSP UI.
  • WG-31022 Added support for inputting side stereo width on Convolution Reverb.
  • WG-31206 Improved editing, live or via the API, of a bus's channel configuration. AK::SoundEngine::SetBusConfig() now reacts instantly, instead of the next time the bus is instantiated. However, it forces the re-initialization of the whole mix graph, including Bus Effects.

Refer to New Features Overview 2016.2 for more new features and details.

API 개선 사항

작동 방식 변경 사항

  • WG-30995 (PS4) SCE Audio3d Passthrough mode now takes precedence over Bypass mode.
  • WG-31009 Wwise Authoring: "Listener Data" and "Output Data" are now enabled by default in the monitoring option (for new users only, existing users keep their current preferences).
  • WG-31021 Changed Center and LFE channels' weighting for convolution downmix, making it constant power. The result is now similar to that of RoomVerb. In 5.1 configurations, a 0 dB input level for Center is equivalent to -6 dB in the previous version. The resulting level of a stereo convolution with a mono impulse response had twice the power of a stereo convolution with a stereo impulse response. The former has been fixed, and is thus 3 dB quieter than the previous version.
  • WG-31196 Convolution Reverb downmixes input signal to mono unless otherwise set using the new Input Spread control.

기타 수정 사항

  • WG-30314 (PS4) Deprecated the SCE Audio3d Global Settings plugin. The feature was moved in the SCE Audio3d Bed Output plugin.

버그 수정

  • WG-24302 Fixed: Possible migration issue on large projects.
  • WG-30210 Fixed: (Android) Bluetooth connection is often causing audio discontinuities.
  • WG-30901 Fixed: Crash in XInput DLL handling in the rumble plug-in.
  • WG-30971 Fixed: (Vita hardware) Effect plug-ins are not registered.
  • WG-30984 Fixed: Rumble receives all audio signals after a device change, and rumbles indefinitely.
  • WG-30986 Fixed: Sounds may not be routed properly to an Auxiliary Bus when a Blend Container is involved.
  • WG-30992 Fixed: (PS4) Master Audio Bus volume ignored with SCE Audio3d Bed Output audio device.
  • WG-31037 Fixed: Objects with a non-zero initial delay can escape the Stop behavior in Continuous Blend.
  • WG-31093 Fixed: Memory corruption possible in Harmonizer and TimeStretch.
  • WG-31106 Fixed: Plug-in DLL errors don't show up.
  • WG-31161 Fixed: Useless error log Audiokinetic Wwise: Unable to create XAudio2 mastering voice.
  • WG-31230 Fixed: Possible crash when using trigger rate containers with many levels of continuous containers under it.
  • WG-31268 Fixed: Hang in CAkSpeakerPan::GetSpeakerVolumes when routing a 3D sound with an anonymous channel configuration into a bus with a standard channel configuration.
  • WG-31435 Fixed: Project load 'finalizing' stage takes much longer on large projects (since version 2016.1.2).
  • WG-31428 Fixed: Incremental SoundBank generation does not work when the Use SoundBank Names option is cleared in the SoundBanks settings.
  • WG-31440 Fixed: (Windows) Using XAudio2.7 on Windows 10 can be problematic, even if other middleware have loaded it.
  • WG-31476 Fixed: Playback is broken in the Wwise Wave Viewer tool.
  • WG-31524 Fixed: Possible Crash in CAkTransitionManager::ProcessTransitionsList.

    참고
  • New Features Overview 2016.2

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