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Audiokinetic platform checks. This is where we detect which platform is being compiled, and where we define the corresponding AK-specific symbols.
AkPlatforms.h 파일에서 정의되었습니다.
Defines the parameters of a marker.
AKSOUNDENGINE_API AkUInt32 GetSampleRate()
AkInt32 AkTimeMs
Time in ms
@ AK_Fail
The operation failed.
@ AK_EndOfEvent
Callback triggered when reaching the end of an event. AkCallbackInfo can be cast to AkEventCallbackIn...
AkPanningRule ePanningRule
Software effect plug-in interface (see Creating Sound Engine Effect Plug-ins).
Wwise sound engine source plug-in interface (see Creating Sound Engine Source Plug-ins).
AkUInt32 dwIdentifier
Identifier.
AkUInt32 uNumChannels
Number of channels.
AkUInt64 AkGameObjectID
Game object ID
AKRESULT
Standard function call result.
AKSOUNDENGINE_API AKRESULT RegisterGameObj(AkGameObjectID in_gameObjectID)
AkUInt32 dwLabelSize
Length of label read the from the file + terminating null character.
AKSOUNDENGINE_API AkUInt32 GetDeviceID(IMMDevice *in_pDevice)
Platform-independent initialization settings of output devices.
AKSOUNDENGINE_API AKRESULT SetOfflineRenderingFrameTime(AkReal32 in_fFrameTimeInSeconds)
AkCallbackType
Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::Dyn...
uint8_t AkUInt8
Unsigned 8-bit integer
AKSOUNDENGINE_API AKRESULT Init(const AkCommSettings &in_settings)
float AkReal32
32-bit floating point
@ AK_Success
The operation was successful.
AKSOUNDENGINE_API AKRESULT ReplaceOutput(const AkOutputSettings &in_Settings, AkOutputDeviceID in_outputDeviceId, AkOutputDeviceID *out_pOutputDeviceId=NULL)
AKSOUNDENGINE_API void Term()
#define AK_SPEAKER_SETUP_DOLBY_7_1_4
Dolby 7.1.4 setup channel mask
AkUInt32 AkUniqueID
Unique 32-bit ID
AKSOUNDENGINE_API AKRESULT RegisterCaptureCallback(AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
AKSOUNDENGINE_API AKRESULT RenderAudio(bool in_bAllowSyncRender=true)
Wwise API for general Audio Plug-in's backend.
void(* AkCallbackFunc)(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
AKSOUNDENGINE_API AKRESULT UnregisterCaptureCallback(AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
ConversionResult
Conversion error code.
virtual IAkMarkerNotificationService * CreateMarkerNotificationService(IAkSourcePluginContext *in_pSourcePluginContext)=0
@ AkPanningRule_Speakers
Left and right positioned 60 degrees apart (by default - see AK::SoundEngine::GetSpeakerAngles()).
AKSOUNDENGINE_API AKRESULT SetOfflineRendering(bool in_bEnableOfflineRendering)
AKSOUNDENGINE_API AKRESULT AddOutput(const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0)
AKSOUNDENGINE_API AkUInt32 GetDeviceIDFromName(wchar_t *in_szToken)
AkForceInline void SetStandard(AkUInt32 in_uChannelMask)
Set channel config as a standard configuration specified with given channel mask.
const char * strLabel
Label of the marker taken from the file.
AkUniqueID audioDeviceShareset
#define AK_GET_PLUGIN_SERVICE_MARKERS(plugin_ctx)
uint32_t AkUInt32
Unsigned 32-bit integer
AkChannelConfig channelConfig
AkUInt64 AkOutputDeviceID
Audio Output device ID
HashParams::HashType Compute(const void *in_pData, typename HashParams::SizeType in_dataSize)
AkUInt32 dwPosition
Position in the audio data in sample frames.
#define AK_SPEAKER_SETUP_STEREO
2.0 setup channel mask
static const AkPluginParamID ALL_PLUGIN_DATA_ID
AKSOUNDENGINE_API AkPlayingID PostEvent(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AkUInt32 AkPlayingID
Playing ID
@ AK_Marker
Callback triggered when encountering a marker during playback. AkCallbackInfo can be cast to AkMarker...
AkForceInline AkUInt16 MaxFrames() const
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