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Wwise Unreal Integration Documentation
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If you are testing multiplayer audio in Unreal, you can run separate Play in Editor (PIE) sessions with a separate Wwise instance for each session. One way to do this is through a multiplayer option in Unreal. If you disable Run Under One Process in the Play In Editor Multiplayer Options, each PIE instance uses an independent instance of Wwise. Be aware that this approach consumes more system resources and might affect performance.
You can profile the different sessions in Wwise (see Profiling). Each PIE session appears in the list of game systems to which the profiler can connect, as described in Connecting to a Local/Remote Game System. However, it is not possible to know in advance which session corresponds to a specific player.
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