Imports files using an absolute objectPath that includes the object type for the Sound SFX and the Audio File Source.
함수 URI
ak.wwise.core.audio.import
인자
{
"importOperation": "replaceExisting",
"default": {
"importLanguage": "SFX"
},
"imports": [
{
"audioFile": "C:\\audio0.wav",
"objectPath": "\\Actor-Mixer Hierarchy\\Default Work Unit\\<Sound SFX>MySound\\<AudioFileSource>_MyActiveSource"
},
{
"audioFile": "C:\\audio1.wav",
"objectPath": "\\Actor-Mixer Hierarchy\\Default Work Unit\\<Sound SFX>MySound\\<AudioFileSource>OtherSource"
}
]
}
옵션
결과
{
"log": [],
"files": [
"C:\\Projects\\Example\\Originals\\SFX\\audio0.wav",
"C:\\Projects\\Example\\Originals\\SFX\\audio1.wav"
],
"objects": [
{
"id": "{FC700D71-5AF1-4B43-A669-6D208591BDFD}",
"name": "MySound"
},
{
"id": "{5F3C304E-6BFF-47E2-9089-B4A17FB229B2}",
"name": "_MyActiveSource"
},
{
"id": "{281AB61E-2D79-465B-B050-24986AACB2AF}",
"name": "OtherSource"
}
]
}
Wwise Authoring API에 대한 더 자세한 정보는 Wwise Authoring API (WAAPI, Wwise 저작 API) 사용하기 를 참고하세요.