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알림: 고객님의 주요 출시 버전( 2023.1.8.8601 )에 해당하는 최신 설명서로 이동했습니다. 특정 버전의 설명서를 보시려면 Audiokinetic 런처에서 오프라인 설명서를 다운로드하고 Wwise Authoring의 Offline Documentation을 확인하세요.
Wwise SDK 2023.1.8
릴리즈 노트 2016.2.6

The following sections list and describe the changes to Wwise between version 2016.2.5 and version 2016.2.6.

플랫폼 SDK 변경 사항

  • PS4 SDK: PS4 VSI integration minimal support is now Visual Studio 2015.
  • Switch SDK: Updated SDK to 3.5.1.

버그 수정

  • WG-34210 Fixed: Memory corruption when routing mono to LFE bus and 2D positioning with panner enabled.
  • WG-34226 Fixed: Harmonizer Effect can generate illegal values in the audio signal under specific conditions.
  • WG-34237 Fixed: (PS4) Memory corruption when remote connecting to game with a multi-channel compressor.
  • WG-34284 Fixed: (Android) Division by zero on initialization on specific hardware (mobiistar, Nova, Play Spark).
  • WG-34349 Fixed: (PS4) Assert after failing to create hardware instance.
  • WG-34370 Fixed: (Xbox One) XMA unplayable if DecodeBank was previously used on the bank.
  • WG-34376 Fixed: Crash in Multi-Editor view while editing Wwise values.
  • WG-34378 Fixed: Null memory access crash report in the Game Object Profiler.
  • WG-34504 Fixed: Rare crash when unloading banks when using sample accurate transitions and media was duplicated across multiple banks.
  • WG-34643 Fixed: UnloadBank sometimes return wrong error code when AK::InitSettings::bUseSoundBankMgrThread was set to false.
  • WG-34648 Fixed: Possible crash in CAkLimiter::Remove() when running out of memory.
  • WG-34973 Fixed: (PS4) Memory leak in motion.
  • WG-35086 Fixed: (iOS 11) AAC decoder failure.
  • WG-35245 Fixed: (Android) Crankcase REV doesn't work in Unity on Android.

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