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알림: 고객님의 주요 출시 버전( 2023.1.8.8601 )에 해당하는 최신 설명서로 이동했습니다. 특정 버전의 설명서를 보시려면 Audiokinetic 런처에서 오프라인 설명서를 다운로드하고 Wwise Authoring의 Offline Documentation을 확인하세요.
Wwise SDK 2023.1.8
릴리즈 노트 2015.1.5

The following sections list and describe the changes to Wwise between version 2015.1.4 and version 2015.1.5.

플랫폼 SDK 변경 사항

  • Mac/iOS/tvOS: Updated to Xcode 7.2 (Apple LLVM 7.0.2)
  • tvOS: Updated to tvOS 9.1
  • Xbox One: Updated XDK to November 2015
  • Xbox One: Removed ADK support

새로운 기능

  • WG-28856 Added -AuxBus keyword allowing SoundBank definition files to support the inclusion of an Aux Bus in a bank.
  • WG-28593 Added option to route audio to Xbox One controller headphones.
  • WG-28942 Increased Wwise Meter Attack Time from 1 second to 10 seconds.
  • WG-29069 Added possibility to select the main audio device in Windows. See the AkPlatformInitSettings.idAudioDevice documentation for information on how to do this.

성능 개선 사항

  • WG-28632 Auro Headphone is now up to 1.6 times faster than earlier releases.

기타 수정 사항

  • WG-28632 Added Auro Headphone and Panner plug-ins to PS4 and Xbox One.
  • WG-28946 Updated the Impulse Response License agreement.

버그 수정

  • WG-28472 Fixed: Crash in XAudio2 when unplugging headphones.
  • WG-28589 Fixed: (Mac) Memory Leak detected in IntegrationDemo.
  • WG-28628 Fixed: Xbox controller doesn't work with latest XInput DLL.
  • WG-28637 Fixed: (iOS) Memory Leak (deferred I/O thread).
  • WG-28641 Fixed: Wwise calls source control GetFileStatus during command line operations.
  • WG-28661 Fixed: MIDI CC messages are sometimes ignored.
  • WG-28662 Fixed: Switches driven by game parameters were erroneously overridden when editing from the authoring tool.
  • WG-28672 Fixed: Do not push Bypass effect check box value if an RTPC is applied to it when connecting on your game.
  • WG-28682 Fixed: (tvOS) 0 channels are detected when initializing sound engine with "Dolby Surround" option.
  • WG-28732 Fixed: Attenuation Editor crash when viewing Game Objects.
  • WG-28746 Fixed: Profiler crash when disabling listener data.
  • WG-28750 Fixed: Convolution Reverb: imprecision in XML persistence causes converted file hash change at project reload.
  • WG-28754 Fixed: Rare crash when calling AK::Comm::Term().
  • WG-28755 Fixed: (PS4) Out-of-memory crash during ATRAC9 decoding.
  • WG-28800 Fixed: Possible crash when preparing data on incomplete Switch container.
  • WG-28849 Fixed: File Packager sources are missing Migrate6to7.cs file.
  • WG-28861 Fixed: Motion Busses cannot be deleted or renamed.
  • WG-28873 Fixed: Add function to retrieve communication errors (AK::Comm::GetLastError()).
  • WG-28896 Fixed: Prefetch media may be selected to play for a non-streamed sound, even when the full media for the same sound is also available, depending on the order of loading.
  • WG-28912 Fixed: (PS4) ASSERT when profiling and disconnecting the network cable.
  • WG-28919 Fixed: Crash when re-initializing the sound engine from scratch after Suspend().
  • WG-28923 Fixed: CustomGlobalOpeningCmd and CustomGlobalClosingCmd options have no effect when invoking WwiseCLI.
  • WG-28970 Fixed: (PS4) ASSERT when transitioning from one state to another during ATRAC9 decoding.
  • WG-28994 Fixed: When the SoundBank thread is disabled (bUseSoundBankMgrThread = false), UnloadBank()/ClearBanks() calls return immediately, even if media is still in use; this results in a race condition.
  • WG-28996 Fixed: Switch track transitions truncate fade-in.
  • WG-29010 Fixed: (PS4) Possible crash when an ATRAC9 stream is starving near loop points.
  • WG-29048 Fixed: The File Packager does not generate RSX file packages.
  • WG-29065 Fixed: SoundBank creation log message ID 10's severity cannot be modified.
  • WG-29070 Fixed: (Xbox One) Seeking in an XMA file can occasionally result in a hang due to unresponsive hardware.
  • WG-29078 Fixed: Divide by zero in AkResampler.cpp with extreme pitch values.
  • WG-29085 Fixed: An occasional crash in the File Packager.

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