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◆ SendPluginCustomGameData()
Sends custom game data to a plug-in that resides on a bus (insert Effect or mixer plug-in). Data will be copied and stored into a separate list. Previous entry is deleted when a new one is sent. Sets the data pointer to NULL to clear item from the list.
| 참고: The plug-in type and ID are passed and matched with plugins set on the desired bus. This means that you cannot send different data to various instances of a plug-in on the same bus. |
- 반환값
- AK_Success if data was sent successfully.
- 매개변수
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in_busID | Bus ID |
in_busObjectID | Bus Object ID. Pass AK_INVALID_GAME_OBJECT to send custom data with global scope. Game object scope supersedes global scope, as with RTPCs. |
in_eType | Plug-in type (for example, source or effect) |
in_uCompanyID | Company identifier (as declared in the plug-in description XML file) |
in_uPluginID | Plug-in identifier (as declared in the plug-in description XML file) |
in_pData | The data blob |
in_uSizeInBytes | Size of data |
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