버전
Wwise Unreal Integration Documentation
|
When you select an AkAmbientSound, the relevant asset radii are drawn. If you modify the assets in Wwise Authoring while a WAAPI connection is enabled, the radii are updated in real time.
To update an asset radius:
WAAPI가 활성화되지 않은 경우 생성된 SoundBank에서 Max Attenuation을 가져옵니다. In your Wwise Project Settings, under the SoundBanks tab, ensure that Generate Per Bank Metadata File, Generate JSON Metadata, and Max Attenuation are selected. The next time you generate SoundBanks in the Unreal Editor, the Max Attenuation information is added to all UAkAudioEvents
, and the attenuation spheres are visible in your level viewport.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요