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Managing projects

하나의 Wwise 프로젝트는 게임 오디오의 모든 사운드, 음악, 모션 에셋, 속성, SoundBank를 담고 있기 때문에 프로젝트를 주의 깊게 관리하는 것이 굉장히 중요합니다.

After the project is created, you can use your computer's file system to manage the project and its project files. You can also open a project directly from its .wproj file in the project folder.

After you have opened a project in Wwise, you can manage it or create projects from the Project menu.

Using the Project Launcher

The Project Launcher dialog opens when you start Wwise or when you close a project. With the Project Launcher you can:

  • Browse the list of Recent Projects and open one by double-clicking it or by clicking Open Selection. To filter the list, click the search icon in the upper-right corner (Ctrl+F3).

  • Click Open Other to search for a project file (.wproj) on your computer.

  • Click New to create a new project.

Creating projects

  1. New projects are created with the New Project dialog. You can access the New Project dialog from:

    • The Project Launcher: click New.

    • The menu bar: click Project > New (Ctrl+N).

    • The Wwise page of the Audiokinetic Launcher: see Wwise in the Launcher documentation.

  2. In the New Project dialog, enter a Name. For other settings, see the following table for a complete reference to the New Project dialog.

  3. OK를 클릭합니다.

New Project dialog

Interface element

설명

Name

The name of the new project.

Each project name in Wwise must be unique. The following characters cannot be used: ':<>*?”|.%. The OK button becomes active after you enter a valid filename.

Location

If projects exist outside the default folder, their folders are listed in the drop down list.

Click the browse button […] to browse to a folder to store the project.

[경고]경고

If you select a mapped network for your project, this might result in some audio playback performance issues that Audiokinetic will not be able to support.

Original files

Wwise에 불러오는 원본 미디어 파일이 저장될 위치를 말합니다. You can keep the default, or click the browse button […] to navigate to a location where you want to create your Originals folder.

Project folder

The location of the new folder that will be created for the project. It is created by appending the Name to the Location.

Platforms

프로젝트의 플랫폼을 정의하는 “Platform Manager”가 통합되어 있는 모습이며 Copy Settings 옵션을 포함하지 않습니다.

Click Add for “Adding platforms”, Remove for “Removing platforms”, or Rename to change the name of any of the listed platforms you select. You can change your project's platforms later in the “Platform Manager”. To access it, from the menu bar, click Projects > Platform Manager (Shift+Alt+P).

Import factory assets to project

Imports selected assets to your project. Assets can include sound examples, Effect Presets, or plug-in media files.

This step can be done later with “Import Factory Assets”. To access it, from the menu bar, click Project > Import Factory Assets.

To filter the list, click the search icon in the upper-right corner (Ctrl+F3).

Saves the new project, closes the New Project dialog, and opens the new project in Wwise.

Closes the New Project dialog without saving the project.

Opening and closing projects

You can open projects from the Wwise menu bar by clicking Project > Open (Ctrl+O) or from the Audiokinetic Launcher.

Before a project is opened, it is validated by Wwise. If there are XML syntax errors, the project does not load. If there are project inconsistencies, the Project Load Log dialog opens. “Resolving project inconsistencies”을(를) 봐주세요.

To use the Project Load Log dialog:

  1. In the Project Load Log dialog, review the errors and how they were fixed. To filter the list, click the search icon in the upper-right corner (Ctrl+F3).

  2. Click Accept to accept the suggested fixes and load the project.

  3. Save the project. Fixes that were made are saved only when you save the project.

If your project is slow to load, you can unload certain Work Units, keeping only those that you are working on. “Loading/unloading Work Units from your project”을(를) 봐주세요.

After the project is loaded, you can consult all the Project Load Log entries in the “Project Load 탭” of the Logs view.

To close a project

  • From the menu bar, click Project > Close. The project is closed and the Project Launcher opens. If you have deleted objects in your project, the associated audio files are not deleted when you close the project. To delete them, clear your cache. See “캐시 비우기”을(를) 참고하세요.

Saving projects

To save a project, from the menu bar, click Project > Save (Ctrl+S).

If the project contains unsaved content, there will be an asterisk beside its name in the Wwise title bar. In the Project Explorer, there will also be an asterisk beside any Work Units that contain unsaved content.

You might not be able to save parts of your project if one or more Work Units that you have modified are read-only. Work Unit에서 작업을 시작하기 전에 변경할 내용을 저장할 수 있는지를 반드시 확인하세요. 소스 컨트롤 시스템을 사용하여 프로젝트 파일을 관리할 경우 프로젝트 파일을 저장하려면 이를 체크아웃해야 한다는 점을 기억하세요. For more information on saving project files that are managed by a source control system, see “Saving your project when using Perforce”.


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