Sets multiple positions to a single game object, with flexible assignment of input channels. Setting multiple positions on a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area.
- 반환값
AK_Success
when successful
AK_CommandTooLarge
if the number of positions is too large for the command queue. Reduce the number of positions.
AK_InvalidParameter
if parameters are not valid.
- 참고
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- 매개변수
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in_GameObjectID | Game Object identifier. |
in_pPositions | Array of positions to apply, each using its own channel mask. |
in_NumPositions | Number of positions specified in the provided array. |
in_eMultiPositionType | AK::SoundEngine::MultiPositionType |
in_eFlags | Optional flags to independently set the position of the emitter or listener component. |