Wwise SDK 2023.1.7
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You can use Real-time Parameter Controls (RTPCs) to control specific properties of various Wwise objects (sounds, containers, control busses, effects, and so on) based on parameter changes that occur within the game in real time.
Here are some examples of how you can use RTPCs in your games:
In addition to the examples listed above, you can use RTPCs whenever you want an audio structure's property to be affected by what happens in a game.
The sound designer defines the names and ranges of game parameters in Wwise Authoring. Sound designers also define RTPC curves. 게임 매개 변수 값은 RTPC 곡선의 X 축에 나타납니다.
After the sound designer defines the game parameters and RTPC curves in Wwise Authoring, the game only needs to update the value of the various game parameters while the game is being played. Wwise는 게임 매개 변수의 현재 값에 대한 RTPC 곡선을 평가해 속성 값을 계산합니다.
See Working with RTPCs for more information about RTPCs from the sound designer's point of view.
See 통합 세부사항 - RTPC for an overview of RTPC integration.
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