The following sections list and describe the changes to Wwise between version 2017.1 and version 2017.1.1. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다.
작동 방식 변경 사항
- WG-33961 Can now read pre-2016.1 external source and streaming WEM files in Wwise 2017.1.1 and later versions.
플랫폼 SDK 변경 사항
- Xbox One XDK: Updated XDK to 170301 (March 2017 QFE 1)
info | 참고: Starting with this release of the XDK, Microsoft Visual Studio 2012 is not supported anymore and Microsoft Visual Studio 2017 is now supported. |
새로운 기능
- WG-34177 Added Python 3.6 support for WAAPI. All Python code samples have been tested with the latest Autobahn version (17.8.1) using the built-in asyncio library for Python 3.6 and trollius for Python 2.7.
버그 수정
- WG-33074 "Default" Game Object of Emitter-Listener tab can no longer be added to Watches tab.
- WG-33554 Fixed: Enable positioning option not available from the Mixing Desk.
- WG-33565 Fixed: Attenuation still displayed in 3D Game Object viewer even if bus is 2D enabled.
- WG-33794 Fixed: Exiting Wwise while calling WAAPI sometimes causes the Wwise.exe process to continue running even after closing the main window.
- WG-33845 Fixed: Channel Configuration Override combo box in Multi Editor does not always update when changing selection to a mixed-value.
- WG-33956 Fixed: Container with Sample accurate transition having children containers with Trigger rate transitions can cause crash.
- WG-34020 Fixed: Wwise can spend a lot of time in the 'Collecting SoundBank information' stage of SoundBank generation involving music objects.
- WG-34023 Fixed: No sound in game after re-registering listeners.
- WG-34024 Fixed: The Bus Voice Properties are incorrectly applied twice, when a child object overrides to the same output bus as its parent Blend Container.
- WG-34028 Fixed: (PS4) Rare deadlock during soak test (of more than 12 hours).
- WG-34097 Fixed: (Mac) Importing Factory Assets into Integration Demo causes freeze if the project is opened directly via the Launcher.
- WG-34103 Fixed: Crash in Convolution Reverb when using an 1.1 (Center + LFE) impulse response on a stereo voice.
- WG-34119 Fixed: API profiler reports invalid data when calling Spatial Audio aux sends API with 0 sends.
- WG-34159 Fixed: Wwise deletes English keyboard layout if English keyboard layout is not default for Windows user.
- WG-34206 Fixed: Acoustic texture presets should not be packaged in the banks.
- WG-34207 Fixed: Sink plug-in failure does not revert to default sinks, resulting in silence.
- WG-34208 Fixed: Calling
SetDefaultListeners()
does not correctly update sounds that are currently playing; sounds become inaudible.
- WG-34210 Fixed: Memory corruption when routing mono to LFE bus and 2D positioning with panner enabled.
- WG-34214 Fixed: Callback never called after being registered with
RegisterBusVolumeCallback()
.
- WG-34221 Fixed: Crash on shutdown when destroying static object of type
CAkConnectedListeners
.
- WG-34226 Fixed: Harmonizer Effect can generate illegal values in the audio signal under specific conditions.
- WG-34243 Fixed: (Switch) Performance issue at the start of Opus decoding.
- WG-34273 Fixed: (Switch) Sink not honoring
AkInitSettings::settingsMainOutput::channelConfig
.
- WG-34284 Fixed: (Android) Division by zero on initialization on specific hardware (mobiistar, Nova, Play Spark).
- WG-34344 Fixed: Crash when sorting Loaded Media column in Profiler.
- WG-34349 Fixed: (PS4) Assert after failing to create hardware instance.
- WG-34350 Fixed: Potential stack overflow if using
AK::IAkGlobalPluginContext::ComputeWeightedAmbisonicsDecodingFromSampledSphere
with very large number of points.
- WG-34354 Fixed: (PS4) Missing dependency in the PS4 documentation -
libSceAjm_stub_weak
.
- WG-34376 Fixed: Crash in Multi Editor while editing Wwise values.
- WG-34378 Fixed: Null memory access crash report in the Game Object Profiler.
- 참고
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