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Wwise SDK 2022.1.18
AkSpatialAudioInitSettings 구조체 참조

Initialization settings of the spatial audio module. 더 자세히 ...

#include <AkSpatialAudio.h>

Public 멤버 함수

 AkSpatialAudioInitSettings ()
 

Public 속성

AkUInt32 uMaxSoundPropagationDepth
 Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. 더 자세히 ...
 
AkReal32 fMovementThreshold
 Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. 더 자세히 ...
 
AkUInt32 uNumberOfPrimaryRays
 The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. 더 자세히 ...
 
AkUInt32 uMaxReflectionOrder
 Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A high reflection order renders more details at the expense of higher CPU usage. 더 자세히 ...
 
AkUInt32 uMaxDiffractionOrder
 
AkUInt32 uDiffractionOnReflectionsOrder
 
AkReal32 fMaxPathLength
 
AkReal32 fCPULimitPercentage
 
AkUInt32 uLoadBalancingSpread
 Spread the computation of paths on uLoadBalancingSpread frames [1..[. When uLoadBalancingSpread is set to 1, no load balancing is done. Values greater than 1 indicate the computation of paths will be spread on this number of frames. 더 자세히 ...
 
bool bEnableGeometricDiffractionAndTransmission
 
bool bCalcEmitterVirtualPosition
 An emitter that is diffracted through a portal or around geometry will have its apparent or virtual position calculated by Wwise Spatial Audio and passed on to the sound engine. 더 자세히 ...
 

상세한 설명

Initialization settings of the spatial audio module.

AkSpatialAudio.h 파일의 38 번째 라인에서 정의되었습니다.


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