Wwise SDK 2022.1.18
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Initialization settings of the spatial audio module. 더 자세히 ...
#include <AkSpatialAudio.h>
Public 멤버 함수 | |
AkSpatialAudioInitSettings () | |
Public 속성 | |
AkUInt32 | uMaxSoundPropagationDepth |
Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. 더 자세히 ... | |
AkReal32 | fMovementThreshold |
Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. 더 자세히 ... | |
AkUInt32 | uNumberOfPrimaryRays |
The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. 더 자세히 ... | |
AkUInt32 | uMaxReflectionOrder |
Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A high reflection order renders more details at the expense of higher CPU usage. 더 자세히 ... | |
AkUInt32 | uMaxDiffractionOrder |
AkUInt32 | uDiffractionOnReflectionsOrder |
AkReal32 | fMaxPathLength |
AkReal32 | fCPULimitPercentage |
AkUInt32 | uLoadBalancingSpread |
Spread the computation of paths on uLoadBalancingSpread frames [1..[. When uLoadBalancingSpread is set to 1, no load balancing is done. Values greater than 1 indicate the computation of paths will be spread on this number of frames. 더 자세히 ... | |
bool | bEnableGeometricDiffractionAndTransmission |
bool | bCalcEmitterVirtualPosition |
An emitter that is diffracted through a portal or around geometry will have its apparent or virtual position calculated by Wwise Spatial Audio and passed on to the sound engine. 더 자세히 ... | |
Initialization settings of the spatial audio module.
AkSpatialAudio.h 파일의 38 번째 라인에서 정의되었습니다.
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