Wwise SDK 2022.1.18
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Positioning information obtained from an object 더 자세히 ...
#include <AkQueryParameters.h>
Public 속성 | |
AkReal32 | fCenterPct |
Center % [0..1] 더 자세히 ... | |
AkSpeakerPanningType | pannerType |
Speaker panning type: type of panning logic when object is not 3D spatialized. 더 자세히 ... | |
Ak3DPositionType | e3dPositioningType |
3D position type: defines what acts as the emitter position for computing spatialization against the listener. 더 자세히 ... | |
bool | bHoldEmitterPosAndOrient |
Hold emitter position and orientation values when starting playback. 더 자세히 ... | |
Ak3DSpatializationMode | e3DSpatializationMode |
Spatialization mode 더 자세히 ... | |
bool | bEnableAttenuation |
Attenuation parameter set is active. 더 자세히 ... | |
bool | bUseConeAttenuation |
Use the cone attenuation 더 자세히 ... | |
AkReal32 | fInnerAngle |
Inner angle 더 자세히 ... | |
AkReal32 | fOuterAngle |
Outer angle 더 자세히 ... | |
AkReal32 | fConeMaxAttenuation |
Cone max attenuation 더 자세히 ... | |
AkLPFType | LPFCone |
Cone low pass filter value 더 자세히 ... | |
AkLPFType | HPFCone |
Cone low pass filter value 더 자세히 ... | |
AkReal32 | fMaxDistance |
Maximum distance 더 자세히 ... | |
AkReal32 | fVolDryAtMaxDist |
Volume dry at maximum distance 더 자세히 ... | |
AkReal32 | fVolAuxGameDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) 더 자세히 ... | |
AkReal32 | fVolAuxUserDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the User defined distance attenuation) 더 자세히 ... | |
AkLPFType | LPFValueAtMaxDist |
Low pass filter value at max distance (if any) 더 자세히 ... | |
AkLPFType | HPFValueAtMaxDist |
High pass filter value at max distance (if any) 더 자세히 ... | |
Positioning information obtained from an object
AkQueryParameters.h 파일의 42 번째 라인에서 정의되었습니다.
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