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Wwise SDK 2022.1.18
AkPluginInfo 구조체 참조

#include <IAkPlugin.h>

Public 멤버 함수

 AkPluginInfo ()
 Constructor for default values 더 자세히 ...
 

Public 속성

AkPluginType eType
 Plug-in type 더 자세히 ...
 
AkUInt32 uBuildVersion
 Plug-in build version, must match the AK_WWISESDK_VERSION_COMBINED macro from AkWwiseSDKVersion.h. Prevents usage of plugins compiled for other versions, avoiding crashes or data issues. 더 자세히 ...
 
bool bIsInPlace
 Buffer usage (in-place or not). If true, and the plug-in is an insert effect, it should implement IAkInPlaceEffectPlugin, otherwise it should implement IAkOutOfPlaceEffectPlugin. If it is an object processor (see CanProcessObjects, below), it should implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectPlugin respectively. 더 자세히 ...
 
bool bCanChangeRate
 True for effects whose sample throughput is different between input and output. Effects that can change rate need to be out-of-place (!bIsInPlace), and cannot exist on busses. 더 자세히 ...
 
bool bReserved
 Legacy bIsAsynchronous plug-in flag, now unused. Preserved for plug-in backward compatibility. bReserved should be false for all plug-in. 더 자세히 ...
 
bool bCanProcessObjects
 Plug-in can process audio objects. They must implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectPlugin, depending on if they work in-place or out-of-place. Out-of-place object processors only work on busses. 더 자세히 ...
 
bool bIsDeviceEffect
 Plug-in can process final mixes and objects right before sending them to the audio device for output. Plug-ins that process the main mix, passthrough mix and objects directly at the end of the pipeline must implement IAkAudioDeviceEffectPlugin. Audio device effect plug-ins must be in place (bIsInPlace = true) and must be able to process objects (bCanProcessObjects = true). 더 자세히 ...
 
bool bCanRunOnObjectConfig
 Plug-in can run on bus with Audio Object configuration. Effect plug-ins are instantiated once per Audio Objects on those busses. While this may be fine for effects such as EQs, it is an user error for effects such as reverbs, or for any effect that is non-linear. Effects that return false will fail to initialize when created on busses with Audio Object Configuration. 더 자세히 ...
 
bool bUsesGainAttribute
 Plug-in knows how to process objects separately from the cumulativeGain of the object (or the processing of the object's audio is independent of the overall object gain). bCanProcessObjects must also be true, as this relies on Object Metadata. 더 자세히 ...
 

상세한 설명

Plug-in information structure.

Remarks
The bIsInPlace field is only relevant for effect plug-ins.
참고

IAkPlugin.h 파일의 58 번째 라인에서 정의되었습니다.


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