The following sections list and describe the changes to Wwise between version 2017.2.7 and version 2017.2.8. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다. This release is a bug fix release, therefore projects, banks, and the API are compatible without change for all 2017.2.x versions.
플랫폼 SDK 변경 사항
- Magic Leap Upgraded SDK to version 0.16.0.
- Mac: Minimum target macOS version is now 10.9 Mavericks.
- Xbox One XDK: Updated XDK to 10.1.17133.2020 (April 2018).
- PS4 SDK: Updated SDK to 5.508.041.
새로운 기능
- WG-37837 (WAAPI) Allowed import functions to now specify if imported files should be automatically added to source control.
- WG-39152 (WAAPI) Added the return option
audioSource:language
for object queries.
성능 개선 사항
- WG-39085 (Xbox One) Removed validation code in ShapeXma functions, for non-Debug configurations.
버그 수정
- WG-31497 Fixed: Wwise Remote Connect dialog does not display all applications when running on a machine with multiple network adapters.
- WG-38280 Fixed: Unlinked properties will stay unlinked after loading a Preset that has linked properties.
- WG-38734 Fixed: Crash when playing an empty Event via SoundFrame.
- WG-38849 Fixed: Crash when deleting music clip while playing parent music segment.
- WG-39078 Fixed: (iOS) Rare assert when interrupting the sink.
- WG-39089 Fixed: Rare crash in
CAkActiveParent
when banks are not all in sync.
- WG-39096 Fixed: Enabling Include parents and busses in the Capture Log Filter can lead to a crash.
- WG-39098 Fixed: User-Defined Auxiliary Send override for a child of a Blend Container has no effect if the child's auxiliary sends are not defined.
- WG-39131 Fixed: When watching a game object by name, if the watched object's name is a substring of another game object, the other object may also appear in the 3D Game Object Viewer.
- WG-39168 Fixed: Deleting multiple sounds in a Switch Container can lead to a crash if a sound in the container is displayed in the Source Editor.
- WG-39229 Fixed: Cannot reorder Switch and State Groups in the Dialogue Event Editor and Music Switch Container Association Editor.
- WG-39249 Fixed:
GetPanningRule
, GetSpeakerAngles
, GetSpeakerConfiguration
, and GetPS4OutputHandle
do not wait for sound engine startup, returning default values.
- WG-39279 Fixed: Freeze on Tab Delimited Import when importing a file on the root.
- WG-39286 Fixed: (Android) Rare crash at game startup on Android P.
- WG-39312 Fixed: Infinite loop in
CAkListener::ComputeSpeakerMatrix3D
when passing volume offsets to SetListenerSpatialization
and using ambisonics.
- WG-39407 Fixed: Failure to find Wwise files, such as SoundBanks and WEMs, through reparse points when generating the files.
- WG-39441 Fixed: (Windows) Motion is attenuated on Xbox One controllers.
- WG-39467 Fixed: The MS Spatial sink plug-in can crash when running low on memory.
- WG-39474 Fixed: (Windows) Possible audio glitches when using the WASAPI audio sink on Windows when the Windows Playback Device Settings is set to a high resolution frequency (192 kHz) on some hardware.
- WG-39498 Fixed: Crash in XAudio2 when switching project in Wwise Authoring.
- WG-39509 Fixed: Filling
AkInitSetting.settingMainOutput.audioDeviceShareset
doesn't switch the master Audio Bus to the specified device.
- WG-39515 Fixed: Rare crash with Delay line management in Reflect.
- WG-39523 Fixed: Initial Delay not loaded by Presets.
- WG-39529 Fixed: Rare crash on start-up when no output devices are ready.
- WG-39541 Fixed: Calling
StopPlayingID()
on one of multiple game objects playing the same Switch Container clears the Switch history for the other game objects.
- WG-39544 Fixed: Calling function
SetRPTCValueByPlayingID
ignores Playing ID if a transition time is specified.
- WG-39624 Fixed: The Wwise Effect Editor is not updated when a new Mixer Plug-in is selected for a bus.
- WG-39678 Fixed: Long AkRecorder filepaths are truncated.
- WG-39745 Fixed: Glitches when ramping up or down the LPF parameter on devices with a 44,100 Hz sample rate.
- WG-39783 Fixed: Timing issue with
GetSpeakerAngles()
. If called too closely to LoadBank("Init.bnk")
, it could fail.
- WG-39846 Fixed: Connecting the Wwise Profiler to a game resets the Audio Device set in
AkInitSettings
.
- 참고
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