The following sections list and describe the changes to Wwise between version 2017.2.4 and version 2017.2.5. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다. This release is a bug fix release, therefore projects, banks, and the API are compatible without change for all 2017.2.x versions.
플랫폼 SDK 변경 사항
- Switch SDK: Updated SDK to 4.5.0.
- Added experimental support for Magic Leap (Lumin OS) platform.
버그 수정
- WG-37393 Fixed: Double-clicking on the Randomizer icon for properties fails to invoke the Randomizer view in some cases.
- WG-37564 Fixed: Possible hang/crash when applying an odd number of samples on a RoomVerb Effect.
- WG-37587 Fixed: Some WAAPI samples do not work anymore.
- WG-37609 Fixed: (PS4) AkLock uses uninitialized memory.
- WG-37617 Fixed: Random Containers' Trigger Rate Duration ignores States.
- WG-37733 Fixed: Game Object mute/solo buttons not updating when profiling is inactive.
- WG-37746 Fixed: Issues with Convolution Reverb and non-power-of-two audio buffer frame counts.
- WG-37768 Fixed: (PS4) SCE Audio3d regression where object positions don't adapt to listener orientation.
- WG-37785 Fixed: (PS4) Possible race condition and crash when adding a second device.
- WG-37819 Fixed: Possible crash when playing MIDI content while unloading banks that reference it.
- WG-37895 Fixed: Random fixes in the Property Editor based on crash reports.
- WG-37942 Fixed: Cannot import files or folders for localization.
- WG-37943 Fixed: Crash in
CAkBus::GetDeviceShareset
when connecting after modifying the bus hierarchy.
- WG-37958 Fixed: (iOS) Starting the sound engine while a Bluetooth device is already connected may lead to a freeze.
- WG-37991 Fixed: Busses cannot send to other instances of themselves (affects Wwise Spatial Audio Rooms and Portals).
- WG-38110 Fixed: Multiple portals leading to the same room get assigned incorrect wet diffraction values, therefore the room game object's obstruction values are also incorrect.
- 참고
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