Wwise SDK 2022.1.17
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#include <AkCommonDefs.h>
Public 속성 | |
AkChannelConfig | channelConfig {} |
Channel configuration of the main mix. 더 자세히 ... | |
AkUInt32 | uMaxSystemAudioObjects = 0 |
Maximum number of System Audio Objects that can be active concurrently. A value of zero indicates the system does not support this feature. 더 자세히 ... | |
AkUInt32 | uAvailableSystemAudioObjects = 0 |
How many System Audio Objects can currently be sent to the sink. This value can change at runtime depending on what is playing. Can never be higher than uMaxSystemAudioObjects. 더 자세히 ... | |
bool | bPassthrough = false |
Separate pass-through mix is supported. 더 자세히 ... | |
bool | bMultiChannelObjects = false |
Can handle multi-channel objects 더 자세히 ... | |
Structure containing information about system-level support for 3D audio. "3D Audio" refers to a system's ability to position sound sources in a virtual 3D space, pan them accordingly on a range of physical speakers, and produce a binaural mix where appropriate. We prefer "3D Audio" to "Spatial" to avoid ambiguity with spatial audio, which typically involves sound propagation and environment effects.
AkCommonDefs.h 파일의 418 번째 라인에서 정의되었습니다.
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