Wwise SDK 2022.1.16
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#include <AkSpatialAudioTypes.h>
Public 멤버 함수 | |
constexpr | AkRoomID () |
Default constructor. Creates an invalid ID. 더 자세히 ... | |
AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. 더 자세히 ... | |
AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID 더 자세히 ... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used to convert AkRoomID's to AkGameObjectIDs. 더 자세히 ... | |
AkSpatialAudioID(으)로부터 상속된 Public 멤버 함수 | |
constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. 더 자세히 ... | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 더 자세히 ... | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 더 자세히 ... | |
bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 더 자세히 ... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 더 자세히 ... | |
operator AkUInt64 () const | |
정적 Public 멤버 함수 | |
static AkRoomID | FromGameObjectID (AkGameObjectID in_fromGameObject) |
Conversion function used to convert to AkGameObjectIDs to AkRoomID. 더 자세히 ... | |
추가로 상속된 멤버들 | |
AkSpatialAudioID(으)로부터 상속된 Public 속성 | |
AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are converted to AkGameObjectID's by calling AsGameObjectID().
AkSpatialAudioTypes.h 파일의 130 번째 라인에서 정의되었습니다.
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