Wwise SDK 2021.1.14
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◆ fCPULimitPercentage
Defines the targeted computation time allocated for the ray tracing engine. Defined as a percentage [0, 100] of the current audio frame. The ray tracing engine dynamically adapts the number of primary rays to target the specified computation time value. In all circumstances, the computed number of primary rays cannot exceed the number of primary rays specified by AkSpatialAudioInitSettings::uNumberOfPrimaryRays. A value of 0 indicates no target has been set. In this case, the number of primary rays is fixed and is set by AkSpatialAudioInitSettings::uNumberOfPrimaryRays. AkSpatialAudio.h 파일의 68 번째 라인에서 정의되었습니다. |
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