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Wwise Unity Integration Documentation
AkSurfaceReflector 클래스 참조

This component converts the provided mesh into Spatial Audio Geometry. 더 자세히 ...

MonoBehaviour, AK.Wwise.IMigratable를(을) 상속했습니다.

Public 멤버 함수

void  SetGeometry ()
  Sends the mesh's triangles and their acoustic texture to Spatial Audio 더 자세히 ...
 
void  UpdateGeometry ()
  Update the surface reflector's geometry in Spatial Audio. 더 자세히 ...
 
void  RemoveGeometry ()
  Remove the surface reflector's geometry from Spatial Audio. 더 자세히 ...
 

Public 속성

UnityEngine.Mesh  Mesh
  The mesh to send to Spatial Audio as a Geometry Set. We recommend using a simplified mesh. 더 자세히 ...
 
AK.Wwise.AcousticTexture[]  AcousticTextures = new AK.Wwise.AcousticTexture[1]
  The acoustic texture per submesh. The acoustic texture represents the surface of the geometry. An acoustic texture is a set of absorption levels that will filter the sound reflected from the geometry. 더 자세히 ...
 
float[]  TransmissionLossValues = new[] { 1.0f }
  The transmission loss value per submesh. The transmission loss value is a control value used to adjust sound parameters. Typically, a value of 1.0 represents total sound loss, and a value of 0.0 indicates that sound can be transmitted through the geometry without any loss. Default value : 1.0. 더 자세히 ...
 
bool  EnableDiffraction = true
  Switch to enable or disable geometric diffraction for this mesh. 더 자세히 ...
 
bool  EnableDiffractionOnBoundaryEdges = false
  Switch to enable or disable geometric diffraction on boundary edges for this mesh. Boundary edges are edges that are connected to only one triangle. 더 자세히 ...
 
AkRoom  AssociatedRoom = null
  Optional room with which this surface reflector is associated. It is recommended to associate geometry with a particular room if the geometry is fully contained within the room and the room does not share any geometry with any other rooms. Doing so reduces the search space for ray casting performed by reflection and diffraction calculations. 더 자세히 ...
 

상세한 설명

This component converts the provided mesh into Spatial Audio Geometry.

This component takes a mesh as a parameter. The triangles of the mesh are sent to Spatial Audio by calling SpatialAudio::AddGeometrySet(). The triangles reflect sounds that have an associated early reflections bus. If diffraction is enabled on this component, spatial audio also finds edges on the provided mesh, which diffract sounds that are diffraction enabled.


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