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2021.1.14.8108
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2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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This component represents a sound object in your scene tracking its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound, and it will be added to any object that an AkAudioListener is attached to. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise. 더 자세히 ...
MonoBehaviour를(을) 상속했습니다.
Public 멤버 함수 | |
virtual UnityEngine.Vector3 | GetPosition () |
virtual UnityEngine.Vector3 | GetForward () |
virtual UnityEngine.Vector3 | GetUpward () |
Public 속성 | |
bool | isEnvironmentAware = true |
Is this object affected by Environment changes? Set to false if not affected in order to save some useless calls. Default is true. 더 자세히 ... |
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AkGameObjPositionOffsetData | m_positionOffsetData |
When not set to null, the position will be offset relative to the Game Object position by the Position Offset 더 자세히 ... |
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This component represents a sound object in your scene tracking its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound, and it will be added to any object that an AkAudioListener is attached to. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise.
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