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Wwise Unity Integration Documentation
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Completely obstructs the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them. 더 자세히 ...
AkObstructionOcclusion를(을) 상속했습니다.
Public 속성 | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. 더 자세히 ... |
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UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. 더 자세히 ... |
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float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. 더 자세히 ... |
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float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. 더 자세히 ... |
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Completely obstructs the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them.
If no spatial audio listener has been registered, there will be no obstruction.
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