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Wwise Unity Integration Documentation
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◆ reflectionsAuxBus
The early reflections auxiliary bus for this particular game object. Geometrical reflection calculation inside spatial audio is enabled for a game object if any sound playing on the game object has a valid early reflections aux bus specified in the authoring tool, or if an aux bus is specified via this parameter. The early reflection auxiliary bus specified in the authoring tool has precedence. Users may apply this function to avoid duplicating sounds in the actor-mixer hierarchy solely for the sake of specifying a unique early reflection bus, or in any situation where the same sound should be played on different game objects with different early reflection aux buses (the early reflection bus must be left blank in the authoring tool if the user intends to specify it through the API). |
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