Wwise SDK 2019.1.11
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Public 멤버 함수 | |
AkRoomID () | |
Default constructor. Creates an invalid ID. 더 자세히 ... |
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AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. 더 자세히 ... |
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AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID 더 자세히 ... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. 더 자세히 ... |
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AkSpatialAudioID(으)로부터 상속된 Public 멤버 함수 | |
AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. 더 자세히 ... |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 더 자세히 ... |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 더 자세히 ... |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 더 자세히 ... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 더 자세히 ... |
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operator AkUInt64 () | |
정적 Public 속성 | |
static const AkGameObjectID | OutdoorsGameObjID = (AkGameObjectID)-4 |
A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. 더 자세히 ... |
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추가로 상속된 멤버들 | |
AkSpatialAudioID(으)로부터 상속된 Public 속성 | |
AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().
AkSpatialAudioTypes.h 파일의 129 번째 라인에서 정의되었습니다.
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