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◆ PostString()
AKSOUNDENGINE_API AKRESULT AK::Monitor::PostString |
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const char * |
in_pszError, |
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ErrorLevel |
in_eErrorLevel, |
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AkPlayingID |
in_playingID = AK_INVALID_PLAYING_ID , |
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AkGameObjectID |
in_gameObjID = AK_INVALID_GAME_OBJECT , |
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AkUniqueID |
in_audioNodeID = AK_INVALID_UNIQUE_ID , |
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bool |
in_bIsBus = false |
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Post a monitoring message or error string. This will be displayed in the Wwise capture log.
- 반환값
- AK_Success if successful, AK_Fail if there was a problem posting the message. In optimized mode, this function returns AK_NotCompatible.
- 매개변수
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in_pszError |
Message or error string to be displayed |
in_eErrorLevel |
Specifies whether it should be displayed as a message or an error |
in_playingID |
Related Playing ID if applicable |
in_gameObjID |
Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise |
in_audioNodeID |
Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise |
in_bIsBus |
true if in_audioNodeID is a bus |
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