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Wwise Unity Integration Documentation
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This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example, this component could be set on a Unity collider to trigger when an object enters it. 더 자세히 ...
AkDragDropTriggerHandler, IMigratable를(을) 상속했습니다.
Public 속성 | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. 더 자세히 ... |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 더 자세히 ... |
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정적 Public 속성 | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers 더 자세히 ... |
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static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime 더 자세히 ... |
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This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example, this component could be set on a Unity collider to trigger when an object enters it.
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