버전

menu_open
Wwise Unity Integration Documentation

Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object. 더 자세히 ...

AkEvent에 대한 상속 다이어그램 :
AkAmbient

Public 속성

AkActionOnEventType  actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop
  Replacement action. See AK::SoundEngine::ExecuteEventOnAction() 더 자세히 ...
 
AkCurveInterpolation  curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear
  Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction() 더 자세히 ...
 
bool  enableActionOnEvent = false
  Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project. 더 자세히 ...
 
UnityEngine.GameObject  soundEmitterObject
  Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added. 더 자세히 ...
 
float  transitionDuration = 0.0f
  Duration of the fade. See AK::SoundEngine::ExecuteEventOnAction() 더 자세히 ...
 
System.Collections.Generic.List< int >  triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers. 더 자세히 ...
 
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 더 자세히 ...
 

정적 Public 속성

const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers 더 자세히 ...
 
static System.Collections.Generic.Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime 더 자세히 ...
 

상세한 설명

Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object.

참고

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요