버전
Wwise Unity Integration Documentation
|
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. unity_use_AkEvironment_AkEvironmentPortal 더 자세히 ...
MonoBehaviour를(을) 상속했습니다.
클래스 | |
class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor 더 자세히 ... |
|
Public 속성 | |
UnityEngine.Vector3 | axis = UnityEngine.Vector3.right |
The axis used to find the contribution of each environment 더 자세히 ... |
|
AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper[] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class 더 자세히 ... |
|
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. unity_use_AkEvironment_AkEvironmentPortal
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요