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버전
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
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Public Attributes | |
AkPlayingID | playingID |
Playing ID of Event, returned by PostEvent() More... |
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AkSegmentInfo | segmentInfo |
Segment information corresponding to the segment triggering this callback. More... |
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AkCallbackType | musicSyncType |
Would be either AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint or AK_MusicSyncUserCue. More... |
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char * | pszUserCueName |
Cue name (UTF-8 string). Set for notifications AK_MusicSyncUserCue. NULL if cue has no name. More... |
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void * | pCookie |
User data, passed to PostEvent() More... |
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AkGameObjectID | gameObjID |
Game object ID. More... |
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Callback information structure corresponding to AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint and AK_MusicSyncUserCue. If you need the Tempo, you can compute it using the fBeatDuration Tempo (beats per minute) = 60/fBeatDuration
Definition at line 213 of file AkCallback.h.
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