menu
버전
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
|
It is possible to obstruct or occlude sounds in Unity. See the following sections for details:
An emitter can be obstructed or occluded in Unity when the Ak Emitter Obstruction Occlusion component is added to its GameObject. When your map doesn't use spatial audio, that is it doesn't have any Ak Room components, the Ak Emitter Obstruction Occlusion component will only use occlusion. In a spatial audio scene, this same component will use obstruction with the spatial audio listener only; the GameObject with the Ak Spatial Audio Listener component. Emitter obstruction is applied to emitters that are in the same room as the spatial audio listener.
Sound emitted through portals can also be obstructed. Use the Ak Room Portal Obstruction component on a game object with an Ak Room Portal component to do so. See section Rooms and Portals Tutorial to add rooms and portals to your scene, if not done already.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요