menu
버전
2018.1.11.6987
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
|
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. More...
Public Member Functions | |
void | EnteredRoom (AkRoom room) |
Called when entering a room. More... |
|
void | ExitedRoom (AkRoom room) |
Called when exiting a room. More... |
|
void | SetGameObjectInRoom () |
Sets the Unity Game Object within the highest priority room. More... |
|
Public Attributes | |
AK.Wwise.AuxBus | reflectAuxBus = new AK.Wwise.AuxBus() |
The Auxiliary Bus with a Reflect plug-in Effect applied. More... |
|
float | reflectionMaxPathLength = 1000 |
A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter. More... |
|
float | reflectionsAuxBusGain = 1 |
The gain [0, 1] applied to the reflect auxiliary bus. More... |
|
uint | reflectionsOrder = 1 |
float | roomReverbAuxBusGain = 1 |
Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in. More... |
|
uint | diffractionMaxEdges = 0 |
The maximum number of edges that the sound can diffract around between the emitter and the listener. More... |
|
uint | diffractionMaxPaths = 0 |
The maximum number of paths to the listener that the sound can take around obstacles. More... |
|
uint | diffractionMaxPathLength = 0 |
The maximum length that a diffracted sound can travel. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter. More... |
|
bool | drawFirstOrderReflections = false |
This allows you to visualize first order reflection sound paths. More... |
|
bool | drawSecondOrderReflections = false |
This allows you to visualize second order reflection sound paths. More... |
|
bool | drawHigherOrderReflections = false |
This allows you to visualize third or higher order reflection sound paths. More... |
|
bool | drawGeometricDiffraction = false |
This allows you to visualize geometric diffraction sound paths between an obstructed emitter and the listener. More... |
|
bool | drawSoundPropagation = false |
This allows you to visualize sound propagation paths through portals. More... |
|
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요