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버전
2018.1.11.6987
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...
Inherits MonoBehaviour.
Classes | |
class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor. More... |
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Public Attributes | |
UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
The axis used to find the contribution of each environment. More... |
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AkEnvironment [] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper [] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class. More... |
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).
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