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2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
|
Seek inside all playing objects that are referenced in Play Actions of the specified Event. See AK::SoundEngine::SeekOnEvent
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
event | Either the ID (GUID), name, or short ID of the Event. | |
gameObject | integer | Associated game object ID; use AK_INVALID_GAME_OBJECT to affect all game objects. |
position | integer | Desired position where playback should restart, in milliseconds. |
percent | number | Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds. |
seekToNearestMarker | boolean | If true, the final seeking position will be made equal to the nearest marker. |
playingId | integer | Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Use AK_INVALID_PLAYING_ID or nothing, to seek on all active Actions of this Event ID. |
Required argument groups:
description : Either the ID (GUID), name, or short ID of the Event.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : integer
minimum : 0
maximum : 4294967295
description : Associated game object ID; use AK_INVALID_GAME_OBJECT
to affect all game objects.
type : integer
minimum : 0
maximum : 18446744073709551615
description : Desired position where playback should restart, in milliseconds.
type : integer
minimum : -2147483648
maximum : 2147483647
type : number
description : Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds.
type : boolean
description : If true, the final seeking position will be made equal to the nearest marker.
description : Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Use AK_INVALID_PLAYING_ID
or nothing, to seek on all active Actions of this Event ID.
type : integer
minimum : 0
maximum : 4294967295
Seeks on "gameObject" referenced in the Play Action of "event" at 1 second.
Seeks on "gameObject" referenced in the Play Action of "event" at 35% of the duration.
Document version : 1
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