버전
The Wwise Stereo Delay plug-in can be used to create a variety of delay effects that can feedback to other channels in the Left-Right plane. It can be used to created expansive stereo effects (larger than life objects) or creative effects where the signal can bounce side to side (such as a ping-pong delay).
The Wwise Stereo Delay plug-in contains a series of properties, many of which can be edited in real-time and can be mapped to specific Game Parameters using RTPCs.
Interface Element |
Description |
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Inclusion
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Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
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Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. |
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Effect |
The type of effect. |
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Shared by (Used by) |
A list of objects that currently subscribe to the selected ShareSet. This field is called “Used by” when editing a custom instance of the Effect. |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Returns the Effect property settings to their default values. This option is only available when editing a custom instance of the Effect. |
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Notes |
Additional information about the Effect. |
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Effect Settings | ||||||
Left/Right Delay Parameters | ||||||
Input |
This parameter determines which channel(s) will be used to feed the corresponding (left or right) delay line. Values:
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Enable Feedback |
This parameter determines whether the output of the delay line is fed back to the input of the same delay length. Default Value: False |
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Feedback Gain |
Gain applied to the feedback path before its re-injection into the same delay line input.
Default Value: -12 |
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Enable Crossfeed L/R |
This parameter determines whether the output of the delay line is fed back to the input of the delay length of the other channel's delay line. Left delay output can thus feed the right delay input and vice versa. This setting allows to create ping-pong type stereo-delays. Default Value: False |
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Crossfeed L/R Gain |
Gain applied to the feedback path before its re-injection into the other channel delay line input.
Default Value: -12 |
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Filter Parameters | ||||||
Type |
Determines the type of filtering that can be applied to the wet signal. The following filters are available:
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Gain |
The amount of the amplification of the wet signal for the selected frequency band. Increasing this value “boosts” the audio signal. Decreasing this value “cuts” or attenuates the audio signal. Default value: 0
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Frequency |
The portion of the frequency spectrum that will be affected by the gain. Range: 20 to 20,000 |
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Q |
The area around the center frequency that will be affected by the change in gain. A low Q value means that the bandwidth range will be wide, and conversely a high Q value means that the bandwidth range will be narrow. Default value: 1.0 This control is not available when the Low Pass, High Pass, Low Shelf, and High Shelf curves have been selected. |
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Output Levels | ||||||
Dry |
Gain applied to unprocessed signal. Default value: 0
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Wet |
Gain applied to the delayed signal. Default value: 0 |
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F/R Balance |
Front/rear extent of the stereo effect. For example a value of -100 will only have wet signal in the front channels. A value of 0 will have wet signal in both front and rear speakers. A value of 100 will have wet signal only in the rear channels. Default value: -100 |
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