Wwise voice pipeline now fully supports 7.1 on Windows, Xbox One and PS4 which includes sources, panning, effects, meters, multi-channel creator, etc.
Background music output and XMA/ATRAC hardware codecs are now supported on Xbox One and PS4.
“Secondary Outputs” refers to any of the game controller speakers or headphones that are not the main TV/Speakers. An independent audio mix can be crafted for each secondary output which opens up interesting sound design avenues and game feedback mechanisms.
GenAudio AstoundSound® represents a set of incredibly realistic 3D audio technologies
REV is a suite of tools and engine physics simulation that allows transforming static recordings of accelerating vehicles into fully dynamic engine simulations. The result of the granular synthesis used by REV is far more exciting and realistic than traditional loop models because they retain all the characteristics of the recordings they are derived from.
15 vehicle models are available at the launch of 2013.2 and this list will expand over time. Game developers can also build their models from their own audio recordings by using the REV Analysis Tool.
A series of useful enhancements have been added to Perforce and Subversion source control plug-ins:
The Wave Viewer is a lightweight standalone audio file viewer and player application that can also be used to compare different versions of the same wave files in Perforce or Subversion.
New shortcuts to generate SoundBanks:
New context menu on soundbanks to generate Soundbanks on all platforms or on current platform.
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