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버전
2017.2.10.6745
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
In the next example, we'll take the same ambient_emitters_small_0_5 attenuation ShareSet and subscribe the ambient_fire_campfire sound object to it. Additionally, we will set the mode to Define Custom in order to use the same ambient_emitters_small_0_5 attenuation, but also Spread the sound at close distance for that particular object.
Defining a custom attenuation mode
Attenuation editor displaying custom properties
Now that the ambient_fire_campfire sound object has been changed to Define Custom as its attenuation mode, it is now using a unique instance of the attenuation that is not shared (or sharable) with any other sound object.
info | Designer Note |
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Spread specifies the amount or percentage of audio that is spread to neighboring speakers, allowing for sounds to change over distance from a point source at low values to a completely diffused propagation at high values. For multichannel sounds, each channel is spread separately. |
In the following image, the sound of the campfire is set to begin spreading between the available speakers at half its maximum distance (2.5) until it is 100% spread at its minimum (0).
Spread authored in the Attenuation Editor and modified by the distance parameter
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