버전

menu_open

Wwise Picker

The Wwise Picker window shows the available objects (such as Events and Switches) from your Wwise project, using the same structure. The project displayed in the Wwise Picker view is the one that is entered in the Wwise Settings window (menu Edit > Wwise Settings...), that was normally specified when the Wwise plug-in was installed in Unity.

The available objects are updated in the Wwise Picker view when the Wwise project is saved. So, if you don't see objects that you created, it is probably because your project wasn't saved. You can force a refresh of the Wwise Picker view by clicking Refresh Project. Note that this also refreshes all Wwise-related data, including data found in the XML metadata files that are created when generating the SoundBanks.

Note.gif
Note: Do not keep AkWwiseProjectData.asset under version control! This is a temporary cache file for the Wwise project data, so as to avoid having the Wwise Picker continuously parse the Work Unit files. Adding it to version control could cause problems.

Use the filter box near the top of the Wwise Picker to search for a specific item. Simply write the name of the item you're looking for and the Picker will automatically filter the items that don't match your search. You might need to expand some items if the one you're looking for has a closed parent.

You can expand and close items by clicking on the + and - buttons or by double clicking the item's name.

Generating SoundBanks

Click Generate SoundBanks to generate all SoundBanks for all platforms and languages. The generated SoundBanks will appear under the Wwise Picker's SoundBanks folder, the same as if they were generated from within Wwise. Additionally, the Unity status bar will display one of a possible two messages: WwiseUnity: SoundBanks generation successful, if there were no errors or warnings; WwiseUnity: SoundBanks generation has warning(s) , if there were warnings ; and WwiseUnity: SoundBanks generation error, if there were errors. Click on the message to move focus to the Console tab, which displays information from the SoundBank generation process.

Note.gif
Note: It is necessary to specify the Wwise Windows Installation Path (or Wwise Application on the Mac) within the Wwise Settings dialog. Unity needs to use the Wwise path when clicking Generate SoundBanks in Unity.

Adding audio to your scenes with the Picker

To add any object from the Wwise Picker to your scene, drag the object onto an existing Game Object or into the Inspector window. Refer to each component's documentation for further details about the components:

  • Dragging and dropping an Event creates an AkAmbient.
  • Dragging and dropping a SoundBank creates an AkBank.
  • Dragging and dropping a Switch Value creates an AkSwitch.
  • Dragging and dropping a State Value creates an AkState.
  • Dragging and dropping an Aux Bus creates an AkEnvironment.
Generated on Mon Apr 15 18:03:42 2019 for Wwise Unity Integration by  doxygen 1.6.3

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요