버전

menu_open

Understanding MIDI content and MIDI target

The MIDI file reference is stored inside the Music Clips contained in tracks and segments. The MIDI clips only contain the source MIDI information; notes, pitch bend, CC. They don't define the instrument to play. The instrument to use for playback is defined by the MIDI target reference found on the Music Segment and other music ancestors.

  • MIDI playable instruments need to be created and stored in the Actor-Mixer Hierarchy.

  • MIDI playable instruments use the standard object structures used for sounds in general.

Example:

  • Actor-Mixer Hierarchy

    • Instrument Work Unit

      • Drum Kit

      • Piano

  • Interactive Music Hierarchy

    • Default Work Unit

      • Song Segment

        • Piano Track (with MIDI clips)

        • Drum Track (with MIDI clips)

        • Guitar (with audio clips)

In the previous example:

  • The Piano Track has a MIDI target reference to the Piano object on the Actor-Mixer Hierarchy.

  • The Drum Track has a MIDI target reference to the Drum Kit object on the Actor-Mixer Hierarchy.

  • The Guitar Track has no MIDI target.

When playing back a Music Segment with MIDI clips, the MIDI clip will send MIDI data to the specified MIDI target. The actual MIDI target (or instrument), located in the Actor-Mixer Hierarchy will receive the MIDI data, and play accordingly to it's MIDI settings.

To specify a MIDI target on a Music object:

  1. Select a Music object (Music Track, Music Segment or any parent).

  2. In the Property Editor, go to the MIDI tab.

  3. In the MIDI Target group, click Override Parent (if applicable).

  4. Click the [...] button to browse a MIDI target instrument.

For more information, see Chapter 27, Creating MIDI Instruments.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요