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버전
2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Game Objects tab of the Game Object Explorer contains a list of all game objects that are or have been active during this session. Game objects are created and destroyed by the audio programmer and it is the programmer who supplies the name and ID for each game object as they are created.
After connecting to your game, this list will update itself automatically.
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Game objects that are currently active are labeled as “Alive”. Game objects become alive when they are registered, and cease being alive when they are unregistered. For example, in a first-person shooter, a game object may be considered no longer alive if it is destroyed or moves beyond the range the player can detect in the game geometry. On the other hand, in a real-time strategy game, all game objects on the map may remain alive until they are destroyed.
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Toggling the filter "Is Alive" changes its color from gray to blue and removes from the view every game object that is not currently in use. |
Most columns in the Game Objects tab (like with other tables) only display information. However, the Mute and Solo columns offer corresponding buttons that help designers to isolate the sounds of selected game objects and their respective Wwise objects.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요