menu
 
버전
2017.2.10.6745

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

Understanding the List of Game Objects

The Game Objects tab of the Game Object Explorer contains a list of all game objects that are or have been active during this session. Game objects are created and destroyed by the audio programmer and it is the programmer who supplies the name and ID for each game object as they are created.

After connecting to your game, this list will update itself automatically.

Game objects that are currently active are labeled as “Alive”. Game objects become alive when they are registered, and cease being alive when they are unregistered. For example, in a first-person shooter, a game object may be considered no longer alive if it is destroyed or moves beyond the range the player can detect in the game geometry. On the other hand, in a real-time strategy game, all game objects on the map may remain alive until they are destroyed.

check_circle Tip

Toggling the filter "Is Alive" changes its color from gray to blue and removes from the view every game object that is not currently in use.

Most columns in the Game Objects tab (like with other tables) only display information. However, the Mute and Solo columns offer corresponding buttons that help designers to isolate the sounds of selected game objects and their respective Wwise objects.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요