버전
The Source Editor for audio sources, different from the Source Editor for plug-ins, can be open from the Contents Editor: SFX, the Contents Editor: Music Track, or the Contents Editor: Voice. Just double-click the audio source icon.
It contains information about the audio source, including the filename and duration of the audio file. An audio source is a separate abstraction layer between the audio file and the object. The audio source is created and linked to the original audio file when it is imported into your project.
For more information about the Source Editor, refer to Editing Audio Sources.
Audio Source Properties | |
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Interface Element |
Description |
Name |
The name of the object. |
Source Plug-in |
The name of the audio source WAV file. |
Notes |
Any additional information about the object properties. |
General Settings Tab | |||||
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Interface Element |
Description |
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Source |
Indicates if the information in the other columns, described below, refers to the Original version of the file or after it was Converted. |
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Channels |
The number of distinct audio channels included in the audio source file. |
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Sample Rate |
The value in Hertz (Hz) representing the number of times per second the audio source's digital audio signal is sampled. |
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File Size |
The value and unit of measurement describing the memory size of the audio source file. |
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Duration |
The length in seconds, from start to finish, of the audio source file. |
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Format |
The audio format, such as PCM or ADPCM, of the audio source file. |
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(Link/Unlink) |
Displays whether the make-up gain is applied across all platforms. |
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Make-Up Gain |
The amount by which the volume level of the original audio file is increased or decreased.
Default value: 0 |
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Channel Config |
A list of possible channel configurations for the source, which can be selected for display in the graph view. The audio waveform always has a Wwise display ordering. For 5.1, this corresponds to L + R + C + SL + SR + LFE, from top to bottom on the left side of the graph view. For ambisonics 1-1, this corresponds to W + Y + Z + X. Wwise interprets the selected channel configurations and outputs them in the graph view according to the display order. The source channel configuration can be interpreted according to any of the following file ordering varieties:
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Crossfade duration |
Defines the region around the loop points for which a crossfade is applied at each loop. This enables smoother loops and can be used to remove clicks and pop that can occur for certain loop points.
Default value: 0 |
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Override file loop points |
Defines which loop points are being used:
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Mode |
Defines which mode is used to display the waveform.
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Reset |
Resets the following elements:
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Graph View (Refer to Chapter 43, Getting to Know the Graph View for an overview.) | |||||
Waveform |
Shows the contents of the PCM (WAV or AMB) file, in Peak or RMS mode, over a timeline. For more information on channel names and configurations, refer to Understanding Channel Configurations. |
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Envelope Edit - HDR |
Defines if the editing of the HDR envelope is enabled or not. For this option to appear, the following conditions must be present:
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Trim Start handle |
Defines the trim begin position. Any content to the left of the Trim begin will be excluded during conversion and playback. |
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Trim End handle |
Defines the trim end position. Any content to the right of the Trim end will be excluded during conversion and playback. |
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Loop Start handle |
Defines the loop start.
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Loop End handle |
Defines the loop end.
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Fade-in handle |
Defines a fade-in region. The fade-in curve can be right-clicked to select which fade curve to apply. |
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Fade-out handle |
Defines a fade-out region. The fade-out curve can be right-clicked to select which fade curve to apply. |
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(Play cursor) |
The timeline differs from the waveform in regards to the manipulation of the Play Cursor's position. The timeline allows you to drag and drop the Play Cursor to wherever you wish the playback to start from. The waveform's Play Cursor cannot be dragged and dropped. However, the same result can be achieved by clicking directly on the waveform. Customizing the starting position of a Sound SFX or Sound Voice by moving the Play Cursor to the desired starting point will only affect the playback sound in the Authoring tool. In-game, and through any indirect object (such as a parent or Event which is linked to the Sound SFX or Sound Voice on which the Play Cursor was modified), the playing of the clip will not start from the custom start point, rather it will start from the beginning. Clicking on the Transport's Play button plays the clip from the Play Cursor's position. Clicking on the Play button while a Play Cursor continues to run will add another Play Cursor that will concurrently play from the same starting position as the first Play Cursor.
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Identifies an Audio Source integrity issue. Place the mouse over the icon to see the integrity issue on the tooltip. Click the yellow triangle icon to attempt fixing the issue. For more information about integrity issues, refer to Resolving Audio Source Integrity Issues.
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Source Settings Tab |
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For a description of the Source Settings tab properties, refer to Common Property Tabs: Actor-Mixer Objects. |
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