버전
With properties mapped to game parameters, you can use information from the game to control various aspect of the wind sound. Imagine using the player velocity to control the wind speed as they plummet through the air after a successful jump, or mapping the gusts to an altitude game parameter that changes as the player ascends along a mountain pass. By bringing parameter control to your wind models, you can dynamically represent and better reflect the intention of the gameplay and scenario.
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