버전
While the myriad of setup options and considerations can seem overwhelming at a glance, the ability to prepare and modify the project to meet the needs of a particular development methodology ensures that the functionality is available. Understanding the fundamental concepts that run throughout the project can help prepare a road worn veteran for the task at hand. Armed with the tools to forge your own way on the path, a limitless vista of potential awaits.
Throughout this chapter we have discussed:
Work Unit Management
Establishing a Naming Convention Early
Batch Renaming Objects Within Hierarchies
Logical Grouping of Work Units
Creating Work Units with Sharing in Mind
Grouping Objects in the Actor-Mixer Hierarchy
Creating Simulations with the Soundcaster
Project Settings
Workgroup Plug-in Configuration
Audio File Locations
Default Conversion Settings
Defining the Sample Rate Automatic Detection Settings
Obstruction/ Occlusion
Setting Obstruction and Occlusion
Motion
Customizing Layouts
Layout Docking
View Docking
External Sources
SoundBanks and Bank Generation
A New Approach for SoundBank Management
Conversion Settings
The SoundBank Definition File
Using the Integrity Report
Using the File Packager
Downloadable Content (DLC)
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