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버전
2017.2.10.6745
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
To add realism and avoid repetition in your game, you can easily randomize the position of each point along each of your paths. To do so, you simply need to define a range of possible values for each point, in both the horizontal and vertical planes. At runtime, Wwise picks a random value from within these ranges to specify the actual position of the control point.
info | Note |
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The position of each control point in the graph view is measured as a percentage of the max distance value. Since the Random Range values modify the X, Y, and Z coordinates of these points, they are measured in the same units. |
To randomize the position of each point along a path:
In the Position Editor (3D User-defined), select a path from the path list.
In the Random Range group box, specify a value for the following two properties:
Horizontal - Acts as a +/- offset to the X and Y coordinate values of each point, creating a range of possible values. At runtime, Wwise chooses a value from within this range to define the horizontal position of the control point.
Vertical - Acts as a +/- offset to the Z coordinate value of each point, creating a range of possible values. At runtime, Wwise chooses a value from within this range to define the vertical position of the control point.
info | Note |
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The default vertical position (Z value) of each point is 0. |
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