버전
Depending on the type of game your are creating as well as the SoundBank strategy you have chosen, your SoundBanks may contain different types of information and media. The strategy you choose will ultimately decide the size and contents of your SoundBanks. A SoundBank can include a combination of any of the following types of project elements:
Event data
Sound, music, or motion structure data
Media files
You can populate a SoundBank using either of the following methods:
Populating a SoundBank by Importing a Definition File - by importing a definition file.
Populating a SoundBank Manually - by dragging project elements, such as Events, object structures, and Work Units, from the Project Explorer into the selected SoundBank.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요