버전

menu_open

Release Notes - Wwise Unity Integration 2014.1.5

This release delivers the Wwise SDK update for Wwise 2014.1.5. Compatibility:

  • Wwise SDK: 2014.1.5
  • Unity: Unity 4.6.5 Pro, or Unity 5.0.2 (Personal or Pro)
    Platforms: Wwise Unity Integration tested on:
    Android
    iOS
    Linux
    Mac
    Metro
    PS3
    PS4
    PSVita
    Windows
    Windows Phone
    Unity 5.0.2p3
    Xbox 360 Unity 5.0.1f1
    Xbox One Unity 5.0.2p4

Known Issues:

  • WG-25669 Fixed: Auto Populate of the Wwise Picker now works in the Mac Editor.

Known Unity Issues:

  • Xbox One: SoundEngine initialization fails even if Unity audio is disabled. See Troubleshooting for a workaround.
  • Windows Store Apps in Unity 4: The built game throws a DllNotFoundException. See Troubleshooting for a workaround.

New Features:

  • Added support for Android x86.
  • Removed the need for Scripting Define Symbols for the Windows Store Apps platform.

Resolved Issues:

  • WG-25733 Fixed: It is now possible to build iOS/Mac games using the Windows editor and vice-versa.
  • WG-26655 iOS: Fixed: Audio now restores after phone Interruption on iOS 8 under AmbientSound category.
  • WG-26875 Fixed: The AkMemBankLoader component now allocates aligned memory, preventing failures on certain platforms.
  • WG-27108 Fixed: Now there are no Unity error messages when posting events during the Destroy phase.
  • WG-27461 Fixed: AkGameObj set on the same object as AkEnvironment now gets the environment.
Generated on Mon Apr 15 18:03:42 2019 for Wwise Unity Integration by  doxygen 1.6.3

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요