버전
Parameterizing properties throughout a Wwise project can become a powerful tool for dynamic creation. Imagine modifying the pitch of the amb_tree_rustle ambient emitter loop by randomizing the properties of a Low Frequency Oscillator (LFO) or varying the length of an audio file by applying an Envelope with a randomized decay time to the voice volume. In addition to Game Parameters, there are a suite of Modulators that can be used to modify an object's properties. These include: LFOs, Envelopes, and MIDI Messages.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요