버전

menu_open

Managing Attenuation Instances

Attenuation instances are a collection of attenuation-related properties. Since many of the objects within your game will have the same attenuation properties, you can create an attenuation instance and then share it across many objects in your project using an Attenuation ShareSet.

A ShareSet is a collection of instance properties to which objects subscribe. When changes are made to the ShareSet, all objects subscribing to that ShareSet are affected. The advantages of using a ShareSet are that you don't have to modify the attenuation properties for each object individually and you can save valuable memory in game.

In some situations, however, you may not want to share the attenuation settings. In these cases, you can create a custom attenuation instance that has unique property values.

You can carry out the following tasks to help manage the Attenuation ShareSets in your project:


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요