버전

menu_open

Game-Defined Auxiliary Sends

In addition to setting user-defined auxiliary busses, up to four game-defined auxiliary busses can be set by the game engine or managed programmatically outside of the authoring application for each game object. Auxiliary busses defined by the game can be used for reverbs, game-state dependant effects, interactive mixing, or any other game-defined usage. Additionally, the sound designer has control from the user interface to enable and offset the game-defined auxiliary send volumes on a per sound basis from the General Settings tab in the Property Editor.

Enabling game-defined auxiliary sends in the Property Editor

Game objects can be routed to a combination of game-defined and user-defined auxiliary busses for a total of eight independent auxiliary targets (four game-defined and four user-defined).

[Note] Designer Note

The final send volume is the combination of the game-defined auxiliary send volume from the UI and the SetGameObjectAuxSendValues() SDK function set by a programmer.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요